Those mechs have less room for actual weaponry, armor and munition. Edit: You also got to be 120m away from the ECM 'mech for ECM (Counter-Mode) or TAG to work. You can find the Stealth Armor under Armor options like Ferro and light ferro in the Mechlab. A great LRM boat. Sensor Module: +15% detection. your bap will always disrupt one of the other teams ECM, the closest, how that relates to two people in your team with bap effecting two ecm mechs i've no idea, either both will work on the closest mech, or the second will ignore the closest and effect the next closest enemy mech. The Cbill 3+ AMS alternatives are Pir-A (light), NVA-S (medium) or COR-7A (heavy, and u can fit even 4 AMS on it). Crossed out ECM Mechs countered by an enemy ECM have their ECM symbol replaced with a crossed out version. JM6-A Dual Gauss. My vote was for cicada 3M as the weakest of the choices. Only a uav would counter the wolf pack of ecms. Night gyr especially. On this loyalty mech, though, I run 5 med pulse and call it good; I save the PPCs for the SC (with a couple machineguns). That said, SHC can function well enough with ATM or LRM for mid-long range engagements, or with twin LPLas for long range poking. tons) are very versatile, the workhorses of most armies. Thats why it feel like theres no radar right now. 52%] - View) Percentage of vote: 80. Both variants use SSRM2 and just run around wildly, shooting at. It also can counter ECM at close range. Currently large laser mechs are going to be at a disadvantage as there are many PPC mechs that will be shooting and scooting while you need to hold that laser on target. I've always loved my MASC mechs but is difficult to sort them out in MWO as the search features in the client are really underdeveloped. I would consider Sun Spider with 2x ERPPC and 2x UAC5 with ECM as sniper with ballistic back up. So there you go. Yeah, driving assaults in MWO is not a good idea. Medium 'Mechs usually avoid frontal assaults, and excel at quick flanking. The heat build-up from firing until full jam bar is about 80%. Firepower and durability are lacking, but speed and agility is second to none. 5 Mechs with AMS = all missiles shot down = infinity seconds to kill. They help and as long as there isn't a lot of enemy ECM are pretty effective. smurfy-net. The pirate will be one of the fastest knife fighters in the game limited to mostly lasers. I sometimes swap some PPCs for a LBX10, less pinpoint but it's fun as well. Archer is also OK, but you need to buy the real cash hero to get the ECM variant. King Crab KGC-000. CBT allows for LRMs and SSRMs to be fired at ECM equipped enemy mechs, without use of TAG, at any distance with unblocked LOS, or sharing targeting data using the C 3 network. Also. I voted "No. when I found MWO I had to play it. Jump to content. The heat build-up from firing until full jam bar is about 80%. Two mediums can equip ECM. . tons) are still versatile, but generally with bigger and heavier weapon payloads. I've heard a number of ways to deal with light mechs (shooting the legs with lasers on chain fire, positioning, and such). None of them has ECM tough, so KFX-PR is truly unique capabilities from this prospective. You might have to shell out for a nice engine and it's not as sturdy as the heavies but it is fast. Assault 'Mechs tons) are huge. I am not certain but I believe if your target is being protected by an active ECM that doubles time to target info and missile lock times. Learn all about hard points, up. Kitfox Purifier. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. Slow and ponderous, Assaults rely on their teammates to protect them from the attacks of smaller Light and Medium 'Mechs while they get into position. Many consider the Timber Wolf to be the undisputed "Jack of all trades" heavy mech with a wide variety of useful. A sniper should have a hard punch (in MWO) of around 30 damage or greater in a single volley. 2) Make ECM jamming and countering effective to only a targeted mech, provided that mech is within some range of the ECM. Member. On reddit there is a post about the upcoming Hero mechs for the Locust and Shadow Hawk (lore = the Grey Death Legion mercenary unit husband and wife leaders). Currently, it's 1 narc, 4 LRM5s, 2 SSRM6, 2 SSRM4. ECM / MRM / Light PPCs for middle range combat. At least to me. This guide is intended to familiarize new players to MWO; no previous knowledge of BattleTech in its. 5 ton pieces of equipment that can work to have an advantage over each other, and defeat each other depending on player use. There doesnt appear to be a delay on swapping ECM states, so as soon as you see lrm volleys go up just switch it over and watch them harmlessly fly away. Finally this is game is PvP exclusively. cAP increases sensor range by 25%, decreases Target Data time by 25%, and you can detect shutdown mechs within 150m. I know I want ECM on most of My Mechs, but if a Team mate is carrying one, cool. Enhanced ECM skill node no longer applies a Stealth armor cooldown bonus to Clan mechs (which don’t have access to this armor) Patch Files (Direct Download) To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. The mech must first have ECM to be able to equip Stealth Armor. Also, very few people really know or bother with switching ECM to counter anyway :D. Wow, this went off-topic fairly. The best fundamentals to learn are sticking with the team and trying to constantly fire at enemy targets of opportunity at minimum trade cost. Hell, IS ECM mechs in general are basically non-existent in CW drops. My current statistically best medium is a 6 MPL Nova. Which means bigger guns, more ammo or more equipment. More dual AMS options for Quickplay would be the Vindicator VND-1AA [mwo. I mostly use my Viper "Medusa" for this role. MWO ECM effects: Note: Again, there is some nuance with with distances, but at the most basic, there is an "inside ECM" and "Outside ECM. ago. Unlike other Locusts, it has no weapons in the arms. Many of the most famous and popular designs are heavy 'Mechs. I was thinking something like 2x MRM20 5x medium lasers with a 325 LFE ECM and loads of DHS and play it like a sneaky endurance brawler. Philanthropist; 149 posts Posted 29 November 2017 - 01:49 PM. A good old Hellbringer Laser Vomit build fits the bill very nicely. UAVs can not counter your ECM while stealth is active. The only way to break stealth on an enemy mech is NARC or PPC. Otherwise remains the same. MWO already allows us to customize our 'Mechs beyond what would be deemed feasible, though it. Member. - Since those hardpoints and slots are only for L/AMS/ECM, people won't take advantage of them because you still need weight, other slots for AMS ammo, LASM/ECM will need +1 slot on the 'mech and LAMS needs additional cooling. Edited by. . The ability to equip an ECM suite to a Mech. cfg and tuning. If the match score is 11-11, and it's just you versus a stealth armor mech, you're going to have to force them to shoot you until they overheat. I would consider Sun Spider with 2x ERPPC and 2x UAC5 with ECM as sniper with ballistic back up. Stealth armour makes you untargetable by normal means. No enemy mech can be targeted within enemy ECM Area-of-Effect (180m radius) [Note: Without TAG]. Although I think there was a patch a while back that extended the range you can target an ECM mech and the 180-200 meter band is out of date on most websites. It has higher hardpoints, is faster, and it's payload and firepower aren't bad, even with ECM. Giving it to mechs with more energy slots is better and more balanced in my opinion. What is the current effect, when you have both the Beagle Active Probe (BAP) and ECM installed on the same mech and how were both affected by the changes to ECM range? MWO wiki states that the Counter-Functionality of BAP alone has a range of 360m but is replaced by the ECMs counter. Lights avoid mechs with streaks. One side rushes the other and average games last about 6 mins that way. there will be a real need for more BAP on mechs. Uh, have you been playing in a heavy or assault lately that has no ECM and isn't very fast? Especially on a large, open map like Alpine, Caustic. IS: One Wolverine and Zeus Skokomish Hero. This includes the paperdoll info. " Simplified, yes, but still a good description. the Locust is the most heavily armed of the 3, and most responsive, but also the lightest, hardest to hit and least durable, the cockpit view is somewhat restricted, and has by far the fastest ECM varient, (Pirates Bane, Hero Mech, only available for MC or real money, the Spider and Commando ECM varients are about 20kph slower)The first two Legendary (LGD) 'Mechs available are the Fafnir "Juggernaut" and the Mad Cat Mk II "Moonwalker" (see pictures below). Or the other alternative would be make all the assaults and. Its a fun build. Posted 04 December 2012 - 03:09 PM. Hang near the big guys and keep your lasers on CD. Its a very solid mech that can put out good numbers and is going to be generally useful. Commando with 3 ssrm2 in counter ECM mode will probably be fun for taking down opposing ECM mechs. That has missiles and lasers, which might make it better at being an IS ECM mech. Of these Arctic Wolf (only 3 variants of which are omni and can mount ECM) and Shadow Cat are considered decent. 5 tons) But still enough to take a large UAC and some lasers. Default hides you and allies up to 90 meters from sensors and at ranges of 90 or less can jam enemies that do not have BAP from being able to lock. Only certain mechs can carry jump jets, but this limitation is not hardpoint-based. Don't be afraid to leave the entire tree empty if you're moderately happy with your mech's stock speed and handling. You will only see experimental mechs, mechs that didn't exist in the Inner Sphere at the current time (like the Dragoon, which was purged from existence or special variants like the STK-3Fb, which is a royal variant that was taken from the Inner Sphere when Kerensky left), or mechs that are not in MWO yet. No More Ecm Mechs Please Started by HellJumper, Mar 08 2015 06:50 AM Prev; Page 2 of 7 ; 1; 2; 3; 4;The 3F is generally the best because of its greater torso twist and general versatility, but he 3H is best suited for LRM boating (can launch 50 missiles in one volley). Lct-3m is also a good mech for lasers and speed. ECM in counter mode can disable one ECM device within 180m. 1ncehost • 2 yr. MechSpecs is a community for every level of MechWarrior Online fan. While escorting heavy and assault 'mechs, you're the guy chasing away enemy lights. They trade speed and maneuverability for firepower and armor. More ECM mechs means more scout spotters, more BAP, more TAG, more Narc. The Patron Saint; 6,133 postsIts not "countering" the ECM at all. One, streaks on ECM mechs is irritating and a 2d with ECM made a mech that was already annoying even more annoying. reduces your own sensor range. One heat sink if you feel the ammo doesnt run out. At the time the Atlas AS7-D-DC entered into MWO, PGI didn't have a function for a Command Console, so they instead gave the D-DC an ECM in MWO. This means any mech that fall under 25% your maximum sensor range will be detected. You can only try to escape 180m+ or move into another ECM "cloak/bubble" of a friendly ECM mech that runs in disrupt mode because his ECM in counter mode will only counter 1 of your cloaks. MechSpecs is a community for every level of MechWarrior Online fan. It has no effect on units friendly to the unit carrying the ECM. So without further ado, here they are! URBANMECH UM-R80. Edited by cSand, 08 March 2015 - 09:04 AM. We definitely need more ECM ‘Mech's in Faction Play. with fats enough locks youc an also poke, lock, volley and disappear. More than half the time (18 votes [5. Bap should counter one ecm near it but if you are wolf packing with other ecms the overlapping ecms will nullify the bap. Plus, ECM. tons) are still versatile, but generally with bigger and heavier weapon payloads. Second favourite is a storm crow (I usually run two artemis SRM6s in the arms and triple streak-6 in the torsos), followed by huntsman. MWO ECM effects: Note: Again, there is some nuance with with distances, but at the most basic, there is an "inside ECM" and "Outside ECM. This would be a QoL change with little impact on general gameplay. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. No longer grants stealth to nearby friendly mechs. Mobile role: Piranha and Mist Lynx are kinda "glass cannons". The kintaro is there for the LRM 5 spam, Then the Trench buckets, well one has JJ's. Other BAP features gets overridden by the active ECM. Lights- Oxide, Jenner K & D, Huggin, Raven 4X, raven 2X and the two missle locusts. That has missiles and lasers, which might make it better at being an IS ECM mech. it is too early to say what Mechs are best for stealth armor, it was only released on Tuesday. I use 55inch tv and high resolution with advanced zoom and can easily spot ecm and stealth mechs from 1400meters using naked eye targeting mark one using said tv but can't for the life of me understand how people shoot thru caustic fog, snow storm or behind trees. I you won't to use ECM for stealth, keep in disrupt mode AND stay more than 180 meters away from the. King Crab KGC. The advantage would be that players can drive the mech they want to drive with or without ECM. 5% Heat, or +2. I'd see a mech with ssrms only having trouble if that was the sole weapon the mech had trying to fight multiple stealth-ed mechs. Most of the mechs the others have mentioned are really good. 4 Mechs with AMS = 80 missiles hit = 80 seconds to kill. The best support mech in MWO is the one that you can rely on to support you. Your locust kills a. The kintaro is there for the LRM 5 spam, Then the Trench buckets, well one has JJ's. fixed bug where toggling engine up/down caused clan xl to change to IS xl. The Ilya Muromets is a knuckle-dragging heavy that can pack a good amount of mixed energy and ballistics, primarily. Somebody covered it before that AMS vs LRM effectiveness is a tricky thing; it's like a two-sided exponential curve. A "quick-start" mech buying guide to getting into competitive MWO, complete with information on chassis, playstyles, and roles. Not sure what to go for in the ECM mech line up. Edited by CaptRosha, 28 August 2013 - 11:05 AM. Otherwise remains the same. scr is capable of that. . TAG has nothing to do with this it only works if you are 180m+ away from a mech that runs ECM in disrupt mode. Any thoughts? Back to top #2 Carrioncrows. It benefits from the 30% C-Bill Bonus provided by all Hero Mechs. ECM hides enemy movement from Beagle; Beagle denies ECM's disruption of missile locks. This mech buying guide is designed to give players who want to get into competitive MWO an idea of what to go for in terms of mechs and builds. smurfy-net. Again only dual AMS but quite a solid build the Crab CRB-27 [mwo. Stalker 3FB: no quirks, but ECM. Other light mechs are useless against these 2 ecm mechs. Rookie. Ive got a light ECM equipped mech. LCT-1E 20 tons - 6SL. My personal opinion is go for something with good cool down quirks over high hard points, decent mobility and higher ammo. ECM and AMS help to keep your unit safe from enemies. This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. 2. ECM / MRM / Light PPCs for middle range combat. Scout builds are also a rather specific thing, and most do incorporate ECM. . After that you can reactivate it. Edited by Asmosis, 04 December 2012 - 06:17 AM. . The PPC can be replaced for a Large Pulse. It has become the de facto Radar of Mechwarrior Online. If everybody is equally skilled and everything is balanced perfectly you still have a loose chance of about. The prevalence of ECM is primarily a problem because the clans can slap it onto most popular builds with ECM equipped omni-pods. Heavy mechs travelling sub 80 kph for their ST. is now, but how about we take all the xp and cbills earned right now, multiply them by 100 then divide them by your mechs weight. Mist Lynx Ebon Dragoon for the missile omnipod. Lrm 40 and under is just lol. For now, I'll focus on the stealth armor: If I were to equip the radar deprviation module on an ECM mech, the effect would basically be the same as stealth armor without the negative effects or possible tonnage usage. So my recommendations are: Warhammer WHM-6R Timberwolf TBR-S or other variant if you're not a fan of JJs. Yeah, gauss weapons or LB-X AC's work best with stealth. Poll: Would you use ECM (more) if it were available to: (111 member(s) have cast votes)Not all Mechs Need ECM but all Mechs deserve ECCM. Many of the most famous and popular designs are heavy 'Mechs. ? I like being able to guarantee my own locks, and the AP prevents being shut down by a nearby ECM mech. 3) Other symbols Target This enemy mech is marked by TAG from a team member. I'd love to get a heavy mech with jump jets, ECM capability, and the ability to bring 2 HPPCs. This 'Mech is the single-most requested Clan 'Mech by the community, and embodies raw power and intimidation. What is an efficien. Especially in the larger CW maps. The ability to equip an ECM suite to a Mech will be limited to specific variants. First, welcome back to MWO! Second, you should not view light mechs as beginner mechs and bigger=better. Roughneck Hero mech - Bolt - 4 high mounted shoulder ballistics. Then landed a 35 ton mech, with a GM-60 standard engine and a little less armor and structure as a Blackjack, it packed an AC-10 with 23 shells and 1 small laser,. I plan on staying safe from the missiles by taking another break from MWO. Two heavie. #1. That said its not a super brawly mech its more about skirmishing and poking and moving using the ECM. Finally, there's a sort of "catch-all" term, "Line 'Mech". The goal of changes to the ECM was to shift more weight from the skill tree bonuses towards the base stats of the equipment to help. Use it to find the enemy mechs before they find your friends, spot for missiles, and to flank/screen/harass. 4. TAG will make the stealth mech targetable, but it won't turn ECM/Stealth off like PPC and NARC do. Try to use Mechs with ballistic weapons or know, I mean really KNOW your weapons heat gen & Mech shutdown threshold or you will be sorry. The best way to use ecm at the moment is to poke enemy from afar (you are radar-invisible in this case), or to run in a small fast mech to the enemy lrm position to. ). And the occasional PPC hit i guess. Detection of shutdown mechs is 150 meters. mwo universe; support & feedback; off topic; mwo / forums / mechwarrior universe / general discussion / archive; 1. You can say what you want, but the IS has worst mechs with ECM than the Clans. Each 'Mech will sell for $15 USD on the website, and will also be available on Steam. you missread your faster lock-on on ecm mechs. that all being said, i certainly dont think it can be called "cheat mode", all it does is provide radar cover and as mentioned is quite easily countered/disabled or destroyed. . Started by fastspec2, Jul 21 2015 05:19 PM. Also has omni-pods that allow you to switch out hard points and mount different weapons. ECM only (no skills) on your mech: Enemy range for you is reduced. Is the Shadow Cat any good? Should I get a Hellbringer instead?Hellbringer is pretty good, ECM with Gauss/PPC or pulse lasers. Lights are not default scouts, however, and many are built as quick strikers, flankers, light killers, and assault killers (Yes, lights can be one of the best assault mech killers in the game). Also included with each pack is the new mini battle pass system driven by 'Mech XP. Raven RVN-3L Build “Speed Freak” Fastest Light Mech with ECM, SSRM2s and TAG! There is still no light Mech on this blog so let´s change it. The ECM one (0X) is very interesting. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. I recommend to stay on Long range with this mech because the side Torsos are a Little bit fragile. 514 posts Posted 07 December 2012 - 09:24 AM. Whether you need help with entry level mech builds, would. net, the clans have a 1 ton 1 critical Guardian ECM that can definitely be fitted to nearly any mech. Great support mech, but best for me is 3xMPLas with 3xLasAMS and ECM. Link left side, link right side, 3 for stagger fire and alpha key for go hot. When you needed 3 salvos to kill Pirahna, nowadays you need 5. MWO - CryEngine Variables values set by. its like a blood asp b but at 75 tons. Since the implementation of ECM, I found that game play has changed dramatically in a good way. Its minus 1 missle hardpoint from the D variant putting it at the bottom of the Jenner list. One problem. It benefits from the 30% C-Bill Bonus provided by all Hero Mechs. Currently, it's 1 narc, 4 LRM5s, 2 SSRM6, 2 SSRM4. All the trial mechs don't really fit in with game play at the high ELO. probably the Raven 3L (ECM) or 4X (Jumpjets) both have 2 E hardpoints on an arm suitable for a pair or ER Large Lasers. 19%] - View) Percentage of vote. A Heavy Is Ecm-Able Mech? Started by Zephonarch II, Oct 23 2014 11:40 AM Page 1 of 2 ; 1; 2; Next; You cannot reply to this topic; Go to first unread post; 21 replies to this topic Poll: Heavy, IS ECM-able mech? Who's in!?. IS. (ECM blocks the Narc effect on other protected mechs. I would also put it on the table that a BJ-1X (8x MLas, STD280) SHD-2K (3x SRM6+A. Well, there was a brief notice in the last Patch Notes regarding some problem with ECM: InnerSphereNews, on 15 October 2021 - 03:24 PM, said: Also, this patch includes reverting ECM stats to pre-August values. A scouting mech is generally one with some decent speed and maneuverability. It is disabled if: you are too close to a mech with BAP -- bap cancels ECM you are too close to a mech with ECM on counter mode You are too close to an enemy and don't have much in the skill tree for ECM You are getting hit by someone using a TAG laser. This is because ECM is rolled into an "XL premium package" on the Raven and Cicada but available for the stock. Theory is really nice on paper. Clan: ACH with 6 LMG and 3 HML. Quite the support mech but not an agile flanker like the others. But with Prime or A head for ECM, E right Arm, and C left arm, you can have 2xflamer, 2xMPL, and 5xMicropulse with space for near max armor (you'll need to trim 6 points for even tonnage) and enough extra room for 3 more sinks. Commando 2D with 4 SRM4s, Raven 4X with a Rac5 and medium lasers, Arctic Cheetah with SRM4s and ERSL, Flea 17/20 with MASC and Medium Lasers, Javelin 10P with 6SRM2, Javelin 11A with 7 Medium Lasers, Adder with UAC20/3 ERSL, Cougar with 2 HLL/5ERML, Jenner IIC. Arctic Cheetah: Well, it's my favourite 'Mech. Shadow of the SPQR Jan 10, 2017 @ 6:22pm. I think the 1b would have been a better choice. ECM is not really that useful quite frankly. at least in QP. If the OpFor fails to penetrate the ECM bubble, either by using Sensor Lock or by physically entering the bubble, your 'Mechs can essentially shot without fear of being shot back. Preferably one that I can make look like a bigger version of the mech above. ecm was a capellan/liao invention insofar as the systems in use at this point. Socketing in the ECM capable omnipod should allow any variant of a chassis with a lore based ECM variant to use the ECM. 1) should i keep or sell my Hunchback?? 2) of the mechs that can currently use ECM which one's the best without being too slow?? Back to top #2 ShadowThunder77. Engage enemy ECM mech within their ECM bubble, swap to counter ECM, and hold lock while a team mate rains LRMs. The New Ecm. Equipment and armor is mounted to individual components, each with their own hardpoints that determine which types of equipment it can accommodate. Griffin-2N is a good ECM medium. The commando 2D is the only cheap mech to purchase that can load ECM making it the value choice. They are light, therefore generally fast why they tend to mount light weapon payloads or electronics and ECM equipment. Assassins dominate all other mechs at 40 tons. I care not as to how one does game-play or skill, it makes no difference. Clan Probe has an identical range. HAHA! Good post. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, an "outlier" quirk, and a 30% C-Bill boost. my main Cheeta has 6 medium laser builds (if I'm not wrong) and got two Shadowcats, one having a cannon (forgot the. The Lighthouse, on 18 August 2018 - 09:28 PM, said: 1. The only one that remotely does is the Black Jack and even that can be a bit much for someone who just installed. The ECM/masc Phoenix hawk is probably the best medium in the game. In MWO, they are front line assassins that can't be stopped, now that our friends at PGI have OP'd the ECM. Well, there was a brief notice in the last Patch Notes regarding some problem with ECM: InnerSphereNews, on 15 October 2021 - 03:24 PM, said: Also, this patch includes reverting ECM stats to pre-August values. Other classes (enemy) go hungry (damage points, and destroying em), and the armor is like wood other than metal. Test it with a pal in training room and you will see. Best used as Team Support, giving ECM / AMS cover, LRM Support and additional Lasers in close range combat. Evvo Jun 12, 2022. Split Ecm Mechs Evenly Between Teams. These famous pilots would often modify their 'Mechs from. 86%]) Percentage of vote: 14. Currently large laser mechs are going to be at a disadvantage as there are many PPC mechs that will be shooting and scooting while you need to hold that laser on target. Dont deny it completely because that. The Locust gets ECM, 2 energy in each side torso, and 2 ballistics in the CT. None of the mechs have jump jets. Direct hit with a PPC will disable ECM for 5 seconds. Jetplanes are intercepted by interplanetary missiles with speed at 6x times faster than the jetplane. That has been translated to boosted sensor range in the MechCommander series and the Command Console in MWO boost sensor range as well. Just by playing the 'Mech, you will earn GSP, C-Bills, MC, Premium Time, and exclusive Cockpit Items, Decals, Colors, and Bolt-Ons! I vote for it being the third most powerful piece of equipment after ECM and SSRM's on these mechs. There are several medium Clan mechs that are able to mount ECM (or just some variants of those): Arctic Wolf, Ice Ferret, Shadow Cat, Black Lanner. Still, ECM isnt what makes or breaks mechs, and oftentimes, you may be better off running a non-ecm mech because it has better hardpoints and or quirks. (the commandos I am not sure about running as LRM boats) Mediums- This is wide open with many good mechs, but the Griffin works wonders. those mechs can pretty much do any role, especially Timberwolf thanks to being omnimech. The best way to support somebody is to kill the enemy who is shooting at them. Hellbringer's the top heavy ECM mech if you ask me. There are two, ECM in MWO / MW5 usually means Guardian ECM, the other is MW5 only being EWCM, the more primitive weaker version created originally for the first Raven and Cataphract Mechs made by House Liao, present on a few variants in MW5. You are better off mounting two PPC in one arm of a mech, then two either ER laser or Large Pulse Laser in the other side. Added 2023-10-29 by SirEpicPwner. Give it sensor investment for seismic sensors to tell when you have a light coming up behind you and use a uav as an anti ecm/ distress beacon. Heres a suggestion to information warfare/fixing ECM Give all mechs Seismic Sensor by default as a "Radar" Almost all mechs equip the module seismic sensor. Not too hot, so it can sustain it's rate of fire almost indefinitely. TAG does work to allow you to target stealth mechs, but it *doesn’t stop the disrupt effect within 120m*, so an enemy stealth mech will prevent you getting any locks if they are close by. Also, the 'Mechs fielding ECM are usually carrying ballistics or energy weapons anyway, so it isn't much of a counter. In MechWarrior: Online, players takes the role of a "MechWarrior" who pilots large bipedal combat vehicles known as BattleMechs (Mech for short). The Fafnir is best described as a turret assault mech - slow and clunky, but heavily armed and armored. Second favourite is a storm crow (I usually run two artemis SRM6s in the arms and triple streak-6 in the torsos), followed by huntsman. That being said there are tons of good light 'Mechs. ECM is meant to slow down locks. ECM 4xSRM4 for close range combat. Technically, modifying a BattleMech is extremely tricky and risky, which is why few people would do so - on the other hand, the same goes for upgrades such as Endo-Steel, installing a Beagle Probe, or swapping your lasers out for a bunch of PPCs, etc. In most roles the Annihilator will. Clan mechs except marauder 2-c have omnipods with ecm hardpoint inside so you can install that on a different base chassis Light: Arctic Cheetah ACH-P KitFox KFX-C MistLynx MLX-C Medium: Shadowcat SHC-B Heavy: Hellbringer HBR-Prime Assault: Marauder IIC MAD-11C-D Edited by Chaossaur, 22 July 2017 - 08:08 PM. A "quick-start" mech buying guide to getting into competitive MWO, complete with information on chassis, playstyles, and roles. I'd be in favor of ECM on all mechs IF it's fitting requirement were really forcing a compromise between ECM or firepower/heat management. It also will cancel one enemy mech ECM within 120m. Timberwolf (TBR-S) laservomit is a joy to play and very effective. No longer partially counters ECM. Long answer, expect omnipods with an ECM hard point only for mechs with ECM variations in the lore. Another great mech with lots of possible loadouts. BAP doesnt do anything to stealth directly, it affects ECM and stealth relies on a working ECM that is not being countered, also for mechs equipped with ECM and BAP, BAP will not counter at all, ECM overrules the BAP. somethinganother? Then 2 nodes for the old 25% That said, if you were to focus on brawling, the ECM isn't worth it for the SHC with one exception: 3x SSRM6 and ECM makes a nasty anti-light and anti-smaller-medium platform, and is still technically a close range mech. g. (as long as both are in the 200 meter radius) its safer to assume. Now, there is very few rushing and players are playing much more tactically, concealing. So something that gives both might be a blood asp with ECM and LRMs or something like that. I don't know if I'm alone in this concern or not, but, I was disheartened to see the ECM removed fro mthe jenner. So a Clan medium mech can definitely field a larger ballistic weapon +. Cyclops Sleipnir is arguably one of the best assault mechs, if not the best, due to the twin torso mounted gauss rifles.